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Live on CodeCanyon Version 1.1.0 Updated Oct 3, 2026

Tile Crown

Triple tile match puzzle with 1,000 levels, a Level Editor, AdMob and in-app purchases.

  • 1,000 solvable levels, then endless generated levels
  • Level Editor with a difficulty bot
  • AdMob, GDPR consent and Unity IAP 5
  • 4 tile themes and 5 languages

About Tile Crown

Tile Crown is a complete triple tile match puzzle game for Unity 6, ready to reskin and publish on Android and iOS. Tap tiles to send them to the tray, collect three of a kind to clear them, and empty the layered board before the tray fills up.

Every gameplay, economy, ads and shop setting is in one Game Config asset, screens are regular prefabs and levels are plain JSON files, so you can make the game your own without deep coding.

Features

Gameplay

  • 1,000 levels included, every one of them solvable
  • A difficulty curve over the first 90 levels, then two harder levels in every ten
  • Endless levels generated on the fly after the last level file
  • Undo, Hint and Shuffle boosters
  • Continue after a full tray with coins or a rewarded ad
  • Stars, combo messages, an optional time limit and a first-level tutorial

Level Editor

  • Paint layouts layer by layer, mirror them or generate one from 13 shapes
  • Tile types that are always solvable
  • Difficulty estimate: a bot plays each level 300 times like a casual player
  • One-click Play Test and batch generation from the difficulty curve

Rewards and economy

  • Coins for first clears, replays only pay for new stars
  • Free daily Lucky Spin, plus extra spins for rewarded ads
  • Star Chest that fills up with the stars of every level
  • Signed save (HMAC-SHA256) and clock-safe daily rewards

Monetization

  • AdMob: banner, interstitial, rewarded and app open ads
  • Google UMP consent form for GDPR
  • Unity IAP 5: coin packs, a starter bundle and No Ads, restore on iOS
  • Receipt validation plus a hook to check purchases on your own server

Themes and polish

  • 4 tile themes (fruits, sweets, animals, ocean) and 6 backgrounds
  • 5 languages: English, French, Spanish, Portuguese and German
  • Safe area and notch support, Android back button, haptics, music and sounds

For developers

  • Unity 6 (6000.0 LTS), C#, uGUI and TextMesh Pro
  • Runtime and editor code in their own assemblies, no paid assets
  • Every gameplay, economy, ads and shop setting in one Game Config asset
  • Levels are plain JSON files, screens are regular prefabs

Requirements

  • Unity 6000.0 LTS
  • Android Build Support (the game runs on Android 7.0 and newer)
  • iOS Build Support, a Mac with Xcode and CocoaPods (iOS 13 and newer)
  • Your own AdMob, Google Play and Apple developer accounts to publish
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