Live on CodeCanyonVersion 1.1.0Updated Oct 3, 2026
Tile Crown
Triple tile match puzzle with 1,000 levels, a Level Editor, AdMob and in-app purchases.
1,000 solvable levels, then endless generated levels
Level Editor with a difficulty bot
AdMob, GDPR consent and Unity IAP 5
4 tile themes and 5 languages
About Tile Crown
Tile Crown is a complete triple tile match puzzle game for Unity 6, ready to reskin and publish on Android and iOS. Tap tiles to send them to the tray, collect three of a kind to clear them, and empty the layered board before the tray fills up.
Every gameplay, economy, ads and shop setting is in one Game Config asset, screens are regular prefabs and levels are plain JSON files, so you can make the game your own without deep coding.
Features
Gameplay
1,000 levels included, every one of them solvable
A difficulty curve over the first 90 levels, then two harder levels in every ten
Endless levels generated on the fly after the last level file
Undo, Hint and Shuffle boosters
Continue after a full tray with coins or a rewarded ad
Stars, combo messages, an optional time limit and a first-level tutorial
Level Editor
Paint layouts layer by layer, mirror them or generate one from 13 shapes
Tile types that are always solvable
Difficulty estimate: a bot plays each level 300 times like a casual player
One-click Play Test and batch generation from the difficulty curve
Rewards and economy
Coins for first clears, replays only pay for new stars
Free daily Lucky Spin, plus extra spins for rewarded ads
Star Chest that fills up with the stars of every level
Signed save (HMAC-SHA256) and clock-safe daily rewards
Monetization
AdMob: banner, interstitial, rewarded and app open ads
Google UMP consent form for GDPR
Unity IAP 5: coin packs, a starter bundle and No Ads, restore on iOS
Receipt validation plus a hook to check purchases on your own server
Themes and polish
4 tile themes (fruits, sweets, animals, ocean) and 6 backgrounds
5 languages: English, French, Spanish, Portuguese and German
Safe area and notch support, Android back button, haptics, music and sounds
For developers
Unity 6 (6000.0 LTS), C#, uGUI and TextMesh Pro
Runtime and editor code in their own assemblies, no paid assets
Every gameplay, economy, ads and shop setting in one Game Config asset
Levels are plain JSON files, screens are regular prefabs
Requirements
Unity 6000.0 LTS
Android Build Support (the game runs on Android 7.0 and newer)
iOS Build Support, a Mac with Xcode and CocoaPods (iOS 13 and newer)
Your own AdMob, Google Play and Apple developer accounts to publish